4/18/2023 0 Comments Mummy melvor idle![]() ![]() Looter Pouch: +2% Chance to Double Loot in Combat.Scroll of Essence: +1 base quantity received from Essence nodes in Mining.Golden Star: +0.2% chance to locate Golden Stardust in Astrology.Bad Cooker Scroll: -10% Cooking success chance cap and +10 Coal Ore gained when failing to Cook Food.Melee Hinder Scroll: -10% Enemy Melee Evasion Rating.Gem Finder Scroll: +5% chance to get a second random Gem when receiving a Gem from Mining.Ranged Hinder Scroll: -10% Enemy Ranged Evasion Rating.Flaming Axe Scroll: +5% Woodcutting XP added as Firemaking XP.Fervor Scroll: While above 75% hitpoints, Target Damage Reduction is decreased by a flat 2%.Dragonbreath Deterer: -10% damage taken from dragonbreath.Slayer Harvest Scroll: +0.5% of Lifestreal healing gained as Slayer Coins.Additional Cooker Scroll: +5% chance to gain +1 additional resource in Cooking.Monster Hunter Scroll: -0.2s Monster Respawn Timer.Crafting Scroll of XP: +3% Crafting Skill XP.Runecrafting Scroll of XP: +3% Runecrafting Skill XP.Herblore Scroll of XP: +3% Herblore Skill XP.Woodcutting Scroll of XP: +3% Woodcutting Skill XP.Mining Scroll of XP: +3% Mining Skill XP. ![]() Fishing Scroll of XP: +3% Fishing Skill XP.The Trader has 30 unique consumables that you can purchase, each providing some kind of benefits that will assist with your progression outside of Township. We have removed the arbitrary 10,000 item limit required for trading. Trading for items now have Skill level requirements attached to them.Due to the reworked progression, this feature is no longer required. It is no longer possible to trade materials into your Town.Instead, they now sell unique consumables and crates filled with resources. The Trader no longer sells raw materials.These changes are designed to make the Trader assist with other Skills, rather than replace them completely. Unfortunately, I feel we fell completely flat on how this was implemented and it made a lot of Skills redundant in the process. The purpose from the beginning was for the Trader to act as a utility to the rest of the game. Reworked Trader & New Consumables We’ve touched up the Trader yet again in hopes to provide a legitimate reason to use it when progressing throughout the entire game. There are also some secret seasons to discover depending on certain Worships you have active. New Feature - Seasons A new feature that arrives with this rework is Seasons! This was originally planned for Part 2, but we decided to include it in this rework.Įveryone’s Town will now be on constant rotation of different seasons, each providing their own unique buffs and debuffs to your Town.Įach season will last for 3 days until it switches to the next. We greatly appreciate all the feedback we received since release on this, and I thank your for your patience while we worked behind the scenes to get to this point! One of the many great things about building a community-driven game is the feedback we receive on content like this, and it helps us shape the game for the better. Instead of attempting to band-aid fix a lot of the issues that arose, we decided to rework the core mechanics of the Skill instead in hopes to bring it more in line with the game. It took away from the core experience that we hoped to achieve with the game itself. Part 1 was released alongside the Throne of the Herald expansion with Part 2 scheduled for release some time in the future.īased on the vast community feedback, we came to the conclusion that the Skill in its current state did not suit the core premise of what Melvor Idle is meant to be. The IssuesTownship was one of the most ambitious Skills we had ever created which required 2 separate parts to fully complete. ![]()
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